THE PIT WAS HERE BEFORE THE VILLAGE. THE VILLAGE FEEDS IT. YOU MANAGE THE MENU.

FEED THE PIT is a dark incremental about keeping a dark hole satisfied. Start by tossing in grain. The pit will reward you. The village will grow. The pit will notice the village has grown. The pit will have requests.

  • 🌾 Offer grain, goats, heirlooms… and eventually the kind of offering you don't come back from. The escalating moral cost IS the upgrade tree.
  • 🏚️ Build farms, shrines, candle rings, a winch that does the tossing for you, and a belltower that announces what the pit wants next.
  • 👁️ Listen. The pit talks. It is ancient, it is hungry, and it is unimpressed by your shrine. ("I DO NOT SLEEP. I MARINATE.")
  • 🕳️ Answer the pit and descend — each layer is darker, richer, and asks for more. Whispers persist. The pit remembers.
  • 🐐 The goats know...

Demo: 3 layers, ~20–25 minutes, ends at THE RED.

Headphones recommended — the pit has a heartbeat.

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Updated 19 hours ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 3.4 out of 5 stars
(5 total ratings)
Authormooncrustgames
TagsAtmospheric, Clicker, Dark, Dark Humor, Idle, Incremental, Management, Pixel Art, Short, Singleplayer
ContentNo generative AI was used

Comments

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There's this tiny issue when quickly buying several of the same upgrade. 

Ignoring the lag, which might be a Firefox issue, it's a really enjoyable game :)

hahaha classic.  not so tiny :D 

will fix this weekend, ty for the report. 

yep,ame here.
I think it was shortly after buying the first totem, when the top right number pulsingly gets bigger and smaller with each increase. well and it jsut always increases a bit more than it increases afterwards.
so over time the number jsut get bigger and bigger, and, likely due to formatting, the ever incrwasing numver also always travels further and further east to the wild void in the offscreen area :-D

in short, when the nubmer increases and decreases in size, it doesnt do it by the same amount.

This is jsut a wild guess but cause thos can happen really eaisly in the real world as well, might you have made a thing where the size first increases by 50% and then, of that new value, decreases by 50%, expecting it to reach the original value?
cause it wont, which can fluster people and can be an issue mistake to do when doing math. but
that's simply cause you start with a number, then multiply it by (1+x) and then multiply by (1-x)which doesn not give you said numer tiems 1, but actually a bigger value.

If you initially multiply the size by some factor 1.4, then alter on you gotta DIVIDE the size by said factor too.

jsut rambling ehre cause that would be a simple amth msitake too make, since I have acciddentally done it way too often :-)

(1 edit) (+1)

lol thanks. yes, exactly what I did.  doh.  math is hard. hahaha.  I will def fix this weekend.  needed to finish up some day job stuff this week. 

numbers go very high

(+1)

interesting game, although there were two issues for me. firefox fullscreen, anytime text appeared the entire game stuttered and ground to a halt for a few seconds. and on the third layer for some reason the currency top right started getting bigger every time it increased (seems like it wasnt decreasing in size properly), until the currency was no longer on the screen any more.

(+2)

Thanks for the bug report and review.  I will make sure to push a bug fix today for these two issues.