a snack-sized auto-battler roguelite. pick a path, watch your party work, and pray they reach the stairs. every run is just a few minutes. you'll die. you'll get stronger. you'll delve again.


  • unlock heroes— knight (tank), archer (range), wizard (spells)
  • unleash them— your party auto-battles every wave; you fire the clutch abilities
  • pick a path— combat, elite, merchant, campfire, chest, and more
  • draft upgrades— pick run-changing ability cards between waves and from chests & merchants
  • bank souls— every run feeds the souls tree, win or lose

your party moves, targets, and swings on its own — no micro, no babysitting. you watch. then, at the moment that matters, you fire: the knight's slam, the archer's volley, the wizard's nova, each on its own cooldown. slow time to a crawl, line up the save, and let it rip. that 10% is the difference between a wipe and a clean run.

  • souls tree — bank souls every run, win or lose, and spend them on permanent per-class upgrades
  • ability cards — augment your heroes' abilities mid-run, drafted from chests and merchants

8×8 sprites in bold, biome-colored rooms. pause anytime to actually think (or check your phone — we won't tell). every menu, shop, and tree is built in the same chunky pixel style. no jarring ui in sight.

wishlist now on steam and delve when again when the full version drops.

https://store.steampowered.com/app/4779990/thimble_dungeon/


Comments

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I love party members AI. Usually in games where you don't control your units directly they are as dense as a rock and i'm so tired of this. But here they kite enemies, they don't use AOE abilities against solo target, they dodge enemy attacks, like, wtf, they can do that? They don't have to be suicidal lemmings?! 

Thank you for this. 

P.S. Completed demo. All is good, only "increase ability radius" upgrade and phoenix room feel useless (because you probably won't be able to pass 2nd loc if your knight died), but it's just a mater of balance. Color coding active abilities was a good catch. Maybe tell that you can use abilities from your keyboard, because i didn't figure it out for a while and it's useful when you have heal on slam for example

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Thanks for such an awesome comment and feedback. 

Agree the upgrade rooms feel a bit underwhelming at the moment, something I will try have fixed in the Steam Demo version. 

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got the steam demo released :)   

Will push an update soon with controller support and improving the upgrade rooms.  Thanks again for the support Altael :)

Cute game. Here are my criticisms:

The font is just too much. How do S and Z both look like an I? But I looks like an =.

I broke the game at some point by clicking the next node on the world map, then another that I had noticed became enabled for the animation. I had clicked the next fight node, then the reward branch I hadn't picked before. I completed the fight, then ended up stuck at the reward branch on the journey map with nowhere to go.

In my opinion, economy upgrades in games like this are always boring. I also wasn't really sure what upgrading range or speed was good for most of the time. Everyone seemed fast or ranged enough.

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thanks so much! 

I changed the font. everyone thats played so far has said this same thing :D 

thanks for reporting the map break. i have pushed a bug fix now. 

i see.  yeah true, range and speed are not very effective, i have removed the speed (agility and drift) from souls tree upgrades to make it just 3 cards per character now. 

will have to think more on what i can replace for range on archer and wizard thats more interesting or decrease their initial range perhaps so it makes more impact on the gameplay balance.

really appreciate the crit. :)   

Speed would be useful if it did attack speed. Or maybe it already did? I wouldn't know.